A collection of youth group games suitable for groups both large and small. Can be used as icebreakers or as stand alone games.
You take apart a torch and hide the parts throughout the play area. One kid is the Grog, which is a monster that can freeze you in place by tagging you. Everyone has to work together to find the parts, assemble the torch , and shine it on the Grog to defeat “it.”
Sardines is hide and seek, backwards. One person hides in a dark place, and then as people find them, they join in hiding, until one person remains. This was my groups favourite game to play on sleepovers at the church.
Dodge ball with a twist. To start, everyone must have a hand on a nerf ball. Throw the ball up in the air and everyone scatters. Somebody grabs the ball in the air or off the ground. Whoever has the ball can only take two steps. After two steps, the player must throw the ball — dodge ball style — at another player. If the ball hits a player, that player sits down right where they are. BUT, they can still play, they just can’t move from their seated spot. If a player is hit by the ball and catches it, then the throwing player sits down. At any time sitting players can snag the ball if it rolls by, and they can throw it at standing players trying to get them out. The game ends when only one player is standing
The youth group gathers in the evening when the church is dark. They congregate in one lit room and one person goes to hide a large doll (any stuffed animal will work). That person also hides a “murder” weapon (hint: use goofy items to keep it light such as a spatula or telephone), then comes back and releases people out of the room one at a time. One random person will be given a torch and they are the “killer.” Players walk around and have to find the weapon and victim (doll). Players also need to know who the “killer” is without getting caught. Players are caught when the “killer” flashes the light at you. If the “killer” catches a player, they are out and have to go sit in the main room.
Set up several stations that vary in grossness or scariness. Break kids in two teams and let them choose which stations they play. Assign points for each activity earned then add them up at the end to determine the winning team.
Cuisine Station: Fill several large plates or bowls with your choice of sardines, pigs feet, frog legs, seaweed, etc. (look in the foreign food section at your local supermarkets). Place another empty container at the other side of the stage or the other end of the room. The student has a designated amount of time to grab one of the items in their mouth, run across the room and drop it into the empty container. They must transfer as many food items as possible in the amount of time given.
Here’s a fun, sneaky trick: melt a snickers in the microwave for several seconds. It will look like something else entirely and it takes some time before students realize its candy.
Free Fall Station: Contestant stands on raised platform and falls backwards into arms of catchers. Use mats just in case.
Proof is in the pudding Station: Contestants dig sardines out of chocolate pudding with their toes. Use time limit for elimination.
Digging For Gold: Fill a huge (clear) storage container with water and enough potting soil to make it cloudy and dirty looking, along with a few other gross things (be creative). Put several coins in it and each team member has to grab two coins out.
Don’t Crack station: Put garbage bags down for this one or go outside. Put eggs under both of the students’ heals. They must stand on the their toes to avoid crushing the eggs. The person who can last the longest without crushing their eggs wins for their entire team.
Photo Scavenger Hunt
Create a list of items that the group have to photograph. Assign points each items that the young people have to find to take a picture of around the youth centre or within a designated area. Get creative with your lists. Give them a time limit and deduct points for every minute they are late returning. The added bonus of this game is you automatically have some great photos that your group have taken that you can put up on display.
There’s two teams, each with a white board. Give them an word and the team has to guess the word they drew. This would be a good ice breaker activity before a lesson if you tie in themes from the lesson into the drawings.
Everybody stands in a circle and hold hands. You have something in the middle of the circle (anything large works) and it is the red-hot poker. The young people have to try to drag, push and pull one another into the red-hot poker. If you touch it or break hands then you are out. Play until you have the last one standing.
Name That Tune!
Divide students into teams and have one student face off against another student from the other team. Play five seconds of a popular song from iTunes and have them guess. If both students don’t know, let anyone call it out.
Tap It Out Telephone
This ones great because you don’t need any supplies. It’s like telephone but instead of whispering something, you use your finger and draw the word on the person’s back. Everyone is in a straight line, with multiple teams doing this. First team that gets to the last person and has the correct word wins.
The game is divided up between two teams. The goal is to get the ball into a basket. This can be a basketball hoop, but I have found it just as fun playing it with laundry baskets placed on a table. Each player has their own chair and is played in rounds. At the beginning of a round, the players have a short amount of time to place their chairs in a position. Once placed, they are not allowed to move from their spot. They then must pass the ball to each other, without it getting intercepted by the opposing team. After each round the players become more strategic and shift from focusing on offense and defense. Whereas one round may consist of one team placing all their chairs around the opposing goal, they’ll quickly realise that they are unable to shoot from their location. Likewise, a team that has no one in the middle of the field is unable to make an adequate pass to their teammates.
Give everyone a penny. On ‘go’ they must balance the penny on their chin while trying to knock everyone else’s penny off. This means the penny will lay flat on the chin and the young people will be looking up into the air. Last one standing with the penny balanced wins
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